| Level | 1st Level | Casting Time | 1 action | Range | Touch |
|---|---|---|---|---|---|
| AoE | Single | Duration | 1 minute | ||
| School | Space | Components | V, S | ||
| Classes | Geomancer, Red Mage, Time Mage | ||||
You increase a creature's ability to jump. The creature's jump distance is tripled until the spell ends.
(Recall that if a creature has a 3m run up, they can do a long jump equal to half of their STR score, and a high jump equal to 1 + 1/3 × (their STR modifier))
I'm pretty sure you can jump that chasm now.